The dreaded organic writing disease
Jun. 6th, 2007 04:03 pmOutlines are good ideas, extremely good. They are far and away the most efficient way to write a story. Unfortunately, they don't work for me. When I write an outline, it kills my stories. I've already figured out what happens, so why repeat it all again? My psyche refuses the jumps when I try to take it around the course.
So for time, when I was trying to figure out my process, I'd get an idea and I'd just sit down and start writing, see where it led me. I wound up having many carcasses of half-finished stories laying around. Clearly, that wasn't working any better than outlining. Trial and error and a million bad words later, I started to get a clearer sense of my own process—and essential part of learning how to write, I think—and figured out that the gold standard for me was knowing the ending.
That may seem obvious, but not all organic writers of my acquaintance need to know the ending in order to produce a finished story. But I do, and it was an important chunk of understanding myself as a writer. Even if the ending changes along the way (which often happens), I have to have an ultimate target to aim towards. But, please! Don't ask me to figure out the middle before I get to it. I'll never get past it to the end if I know too much about how I am going to get there.
My non-organic writing friends, the outliners, get the willies when they hear me talk about how I write. I had one who insisted I needed to outline, although I explained patiently that I'd tried it on many occasions and it wound up killing my stories. "How can you not know where you're going?"
I know where I'm going, I just don't know how I'm getting there. Because it's not just about telling the story for me, it's the adventure of finding the story: into the forest dark and back out again, guided only by the flickering candle of my imagination.
Random quote of the day:
"Like the daimons who inhabit them, myths shape-shift, cutting their cloth to suit the times."
—Patrick Harpur, The Philosopher's Secret Fire
So for time, when I was trying to figure out my process, I'd get an idea and I'd just sit down and start writing, see where it led me. I wound up having many carcasses of half-finished stories laying around. Clearly, that wasn't working any better than outlining. Trial and error and a million bad words later, I started to get a clearer sense of my own process—and essential part of learning how to write, I think—and figured out that the gold standard for me was knowing the ending.
That may seem obvious, but not all organic writers of my acquaintance need to know the ending in order to produce a finished story. But I do, and it was an important chunk of understanding myself as a writer. Even if the ending changes along the way (which often happens), I have to have an ultimate target to aim towards. But, please! Don't ask me to figure out the middle before I get to it. I'll never get past it to the end if I know too much about how I am going to get there.
My non-organic writing friends, the outliners, get the willies when they hear me talk about how I write. I had one who insisted I needed to outline, although I explained patiently that I'd tried it on many occasions and it wound up killing my stories. "How can you not know where you're going?"
I know where I'm going, I just don't know how I'm getting there. Because it's not just about telling the story for me, it's the adventure of finding the story: into the forest dark and back out again, guided only by the flickering candle of my imagination.
Random quote of the day:
"Like the daimons who inhabit them, myths shape-shift, cutting their cloth to suit the times."
—Patrick Harpur, The Philosopher's Secret Fire
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Date: 2007-06-06 11:44 pm (UTC)At the same time..I agree with you about the importance of finding what works for you. It's not the process that counts in the end after all....it's the results.
Cool post!
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Date: 2007-06-06 11:52 pm (UTC)no subject
Date: 2007-06-07 12:43 pm (UTC)no subject
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Date: 2007-06-06 11:53 pm (UTC)no subject
Date: 2007-06-07 05:43 pm (UTC)no subject
Date: 2007-06-06 11:57 pm (UTC)no subject
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Date: 2007-06-07 12:32 am (UTC)no subject
Date: 2007-06-07 05:44 pm (UTC)no subject
Date: 2007-06-07 01:21 am (UTC)(Why, yes, I'm doing that now.)
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Date: 2007-06-07 05:46 pm (UTC)no subject
Date: 2007-06-07 01:33 am (UTC)no subject
Date: 2007-06-07 05:53 pm (UTC)As I was telling Beth, I do something similar. Lots of notes and scenes and dialogue, most of which never makes it into the Official Record (i.e., the manuscript). The really irritating thing is that the process sometimes changes on you. The other irritating thing is that it sometimes takes some flailing around before you cand recognize the patterns and work with them rather than trying to reinvent the wheel every time. It would be so much easier if there was a One Size Fits All instruction manual. But I don't think it would be as rewarding, or any fun at all. ;-)
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Date: 2007-06-07 01:56 am (UTC)I do, as I write, jot notes for upcoming scenes suggested by the ones I'm working on.
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Date: 2007-06-07 05:52 pm (UTC)That's exactly it. Once the characters become sufficiently rounded they get rebellious. What can you do but follow along?
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Date: 2007-06-07 06:52 am (UTC)My process resembles yours, I would say, but I don't have enough projects under my belt to know. I do know that I started TTD with a snippet of an opening scene (no longer has anything to do with the book) and the character was at the end of her life. The rest was figuring out how she got there, and then my two nations and people with gemmïs were born. But I struggled, oh how I struggled, to get a complete draft I was happy with--almost six years.
So, I figured I would outline my next project, but I'm not big on outlines either--I was the student who finished the project, THEN wrote the assigned outline. What I ended up with is what I call my "events list," just big confrontations, etc. of what will happen. Again, I started with a character and a what-if? And then I had to create a world with rules that would allow the character to exist and would provide obstacles to her goal. Both times, this the ending has come to me rather quickly, so I too need that goal to aim towards. (I work completely differently with shorts.)
I am (was, really) having a hard time getting into the new story and feeling that passion that makes me think of it all the time, makes me cranky if I can't sit down at the keyboard. But then I figured out two key things: 1, I need to discuss my projects and hopes with someone. I need a bouncing board, a critic, and an encourager. 2, it isn't just telling a good story that interests me, it is the *puzzle* of putting a good, layered story together. Figuring out that puzzle is what excites me. Does that make me a craft whore and not a storyteller? Dunno. But I don't care. It's how I work.
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Date: 2007-06-07 05:57 pm (UTC)Figuring out that puzzle is what excites me. Does that make me a craft whore and not a storyteller? Dunno. But I don't care. It's how I work.
Heavens, no. Craft and storytelling are both vital parts of the process and in the end the only thing that matters is what helps you put words on paper.
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Date: 2007-06-07 06:39 pm (UTC)Alas, I abandoned my encylopedia, too, a little too early on, though. Now I'm having to go back and fill in holes. Talk about a headache. But I have that first draft at least. It shows me where the encyclopedia needs a little more fleshing out. :P
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Date: 2007-06-07 06:44 pm (UTC)no subject
Date: 2007-06-07 11:41 am (UTC)no subject
Date: 2007-06-07 06:00 pm (UTC)I think it's a very reasonable, very productive number. Bear was absolutely right there.
But, after saying I should outline, I'm still not doing it. Can't, and that's all there is to it.
In this business, there aren't any shoulds. Well, just one: you should do whatever it takes to help you put words on the page in a consistent manner. :-)