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I know they're both important, and I would dearly love to open this up to a larger forum and hear what others think on this subject. Or perhaps someone with a larger audience might like to take up the question on their own blog?

ETA: Yes, this is mostly a rhetorical question for the purposes of discussion. As I said, both are important.

In my current state of mood, and having read far too many writing blogs for my own good, I'm thinking that voice ultimately trumps worldbuilding.

If book A has breathtaking ideas but writer A can't write h/er way out of a paper shroud, will a tree fall in the forest and still make a sound?

No wait, I said that wrong. How about this: if the worldbuilding is chock full of amazing ideas but the execution is poor, it seems to me the book will probably not sell or find an agent.

But I could be wrong. It has happened before. I'm sure you could come up with a few names as exemplars of good ideas/bad writing who have managed to get published and flourish, but I have to think they are exceptions. Or are they?

Perhaps this is a better example: If writer B, for instance, has good worldbuilding, and is a solid writer, but doesn't have that spark of voice, that fresh way of telling the story, I'm not sure they can break through. Whereas writer C may have so-so worldbuilding, but a fresh and original voice, and gets a 3-book deal.

Or can they? Which is more important--voice or worldbuilding?

Date: 2008-08-14 08:02 pm (UTC)
From: [identity profile] sboydtaylor.livejournal.com
You need some basic level of skill at writing or you will never be able to sell. But you don't have to be Michael Chabon either.

As for voice, there are plenty of books out there in the typical "invisible" voice. Successful ones, too.

(There is a whole separate argument if any voice can truly be invisible.)

After a certain point of writing skill, there is no answer. You can sell a strong-voiced piece with little world building. You can sell an invisibly-voiced piece with strong world building.

To me, a unique and strong voice is a potent addition to any piece. I find "invisible" narrators boring a lot of the time.

But to others any variation from the rules of grammar or the "invisible" voice kicks them out.

It's all a matter of taste, really. What are your tastes at the moment? Go with those.
Edited Date: 2008-08-14 08:03 pm (UTC)

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Date: 2008-08-14 09:53 pm (UTC)
From: [identity profile] pdlloyd.livejournal.com
I like to think of the quiet voice that doesn't call attention to itself as transparent, rather than invisible. Readers will it's there, but forget about it, unless a speck on the window or a crack in a pane calls it to their attention.

Like window glass, the transparent voice, then, is the basic voice, and can feel boring if your preference is for stained glass.

The stained glass voice, otoh, can be beautiful in the hands of a master, or garish in the hands of someone with insufficient skills to execute their story voice flawlessly.

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Date: 2008-08-14 08:25 pm (UTC)
From: [identity profile] sartorias.livejournal.com
So much depends on the readership. Perrty Pratchett is, I think, proof that both are important. Bujold, too.

I dunno...I think voice gets me ahead of world building, but I do think that 'voice' for me means a good dose of humor. I've tried to read books that are touted for their worldbuilding, and the prose was not awful, just humor less, and I lost interest.

Date: 2008-08-14 08:31 pm (UTC)
wolfette: me with camera (Default)
From: [personal profile] wolfette
I'd say voice. There are exceptions, but generally a good story-teller can make so-so world-building riveting.

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Date: 2008-08-14 08:40 pm (UTC)
From: [identity profile] handyhunter.livejournal.com
Here via [livejournal.com profile] sartorias.

I'm sure you could come up with a few names as exemplars of good ideas/bad writing who have managed to get published and flourish,

Sure. Stephenie Meyer. Is she an exception? I hope so.

I'd probably prefer a more compelling character/voice with not outstanding world-building than great world-building and poorly developed characters. Having great characters and world-building (and plot) would be fantastic.

Date: 2008-08-14 08:46 pm (UTC)
From: [identity profile] magicnoire.livejournal.com
Voice trumps because these days, it's often voice that'll hook a reader and keep them reading to discover the worldbuilding and ideas.

Date: 2008-08-14 08:56 pm (UTC)
From: [identity profile] lizziebelle.livejournal.com
It's definitely voice for me. No matter how stunning the concept, if I don't like the voice I will put the book down, usually for good.

Date: 2008-08-14 09:23 pm (UTC)
From: [identity profile] jamesenge.livejournal.com
I'm here by way of [livejournal.com profile] sartorias, too.

This is an interesting question, which gave rise, as I considered it, to the following non-answer:

For me, story trumps nearly everything. If someone has a tale to tell and tells it with a certain efficiency, I can forgive a lot of other stuff.

"Voice" is one of those words that means different things to different people. In my usage, a work of any length ought to have more than one voice, or things will start to feel claustrophobic.

A world that is obviously off-the-shelf or off-the-rack is a serious demerit in any work of sf/f. Elfland can never be a suburb of Poughkeepsie. But a story that doesn't evoke wonder can still be a good story.

Hope this isn't too incoherent.

Date: 2008-08-14 09:45 pm (UTC)
From: [identity profile] pdlloyd.livejournal.com
I think that voice, character, and world-building act together to support the story/plot: if any one of them is weak, the story is going to suffer, and if two are weak, it's going to be hard to get the story to stand, but if any of them is completely missing, the story just doesn't work at all.

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Date: 2008-08-14 10:22 pm (UTC)
From: [identity profile] kmkibble75.livejournal.com
I definitely lean more toward voice than the worldbuilding. If I have to, I can arrange the world on my own... but I can't make their writing better.

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Date: 2008-08-14 10:48 pm (UTC)
From: [identity profile] norilana.livejournal.com
For me, voice is paramount. In its best form, worldbuilding is just an organic outgrowth of the voice, basically a fitting frame for the human experience being portrayed by the voice. A greatly formed world without a vividly "alive" personality (the voice) to engage me on an emotional level just doesn't work for me.

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Date: 2008-08-14 11:12 pm (UTC)
From: [identity profile] darkspires.livejournal.com
To me, Voice is about personal style and that includes characterisation and plot. The worldbuilding, while important, is more in the nature of fluff. A reader will identify with a character and their predicament but will not mind particularly if this story happens in Middle Earth or Mars.

Yes, I have seen a very few published books that have been hyped to sell. I tried, several times to read one of these highly flaunted efforts and ended up waking some time later with a very stiff neck.

A leaf on an upper branch of the third tree from the left at the edge of a wood that is seen over a distance of three fields by someone looking out of a third floor turret window of a castle in the kingdom of lesser drivel is going to be my absolute choice for bedtime reading because I am an insomniac and need a deep dose of boring to make my mind shut down. Challenges someone to write a longer run-on sentence of purely setting. Grins.

Date: 2008-08-14 11:31 pm (UTC)
From: [identity profile] quiller77.livejournal.com
I haven't read through all the comments but I'm definitely voting for voice, especially if it's a first-person narrative, but for any POV, really. World-building needs to be solid but if the writing doesn't hold me, if the voice doesn't tickle my ear, then I get impatient. And more and more I'm finding that I'm willing to put down a story and not find out how it ends if the writing is letting me down or if the character doesn't connect.

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Date: 2008-08-15 01:17 am (UTC)
From: [identity profile] handworn.livejournal.com
My vote is for voice. That's what makes you decide, from moment to moment, not to stop reading. (Many of these repeated decisions are not conscious ones, of course.) The ideas please on a higher level, and have a more cumulative and subtle effect, and that's not enough to carry a book, I think.

Plus, from what I've read, I think it's easier to have voice and develop worldbuilding than the other way around.

Date: 2008-08-15 05:41 pm (UTC)
From: [identity profile] desperance.livejournal.com
Also here from [livejournal.com profile] sartorias - but I might hang around, if that's okay...?

Two points: for me, it's voice every time (tho' I will still snarl at sloppy storytelling, however it manifests; even the sweetest voice may not be enough to keep me through fake characterisation or inconsistent narrative or a world I can't believe).

But. That's speaking as a reader and a writer. As a professional? Publishers know that the mass readership really doesn't care about voice; some of the biggest bestsellers (Meyer has already been cited; let me add Dan Brown) can't write for shit.

Publishers look for story, every time. Not world-building, I think you set up a false dichotomy there; it's plot that will get a book accepted. Everything else is secondary to a driving narrative.

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